An emerging body of literature explores the use of group dynamic games as an intervention tool to facilitate social learning and individual or collective behavioral change related to the management of shared resources. Such games have been adapted as stakeholder engagement tools to strengthen self-regulation of resource use and enhance constructive interaction of resource users. They allow participants to experiment and take risks in a safe, virtual environment. The participatory nature of experiential learning can support the emergence of institutions fitting to the respective context. In a similar way, cutting-edge digital tools are used to provide more interactive learning experiences, for instance in the context of providing climate information services.
In this session, we share conceptual thinking on how experiential learning games and gamification can support better informed individual decisions and collective action, present different game and gamification approaches and applications reaching from water management to biodiversity conservation to climate information services. We share results of rigorous impact assessments of experiential learning interventions and experiences on scaling the approaches.